

This will help in the case of configuration errors as you will have only modified a few lines that introduced the error.īZFS can read in BZW formatted map files and use them to define the 3d world the game is played in.īZFS can be extended by the use of server side Plug-ins. However, it is recommended that you create a configuration file from scratch, and test it every few lines. See the sample configuration for some examples of command line options. The path (relative or absolute) to the config file is specified with the -conf option. These options can be specified from the command line prompt of the host OS or inside a plain text configuration file. The in-game server menu can only start private servers.Ĭommand line options and Config files īZFS uses command line options to set the various modes and options for a game. Private servers will only be visible on the LAN they are started on.
Best bzflag world registration#
Public servers are listed with the central List Server system and can take advantage of the Global Registration system for user management.


You don't specify a port the standard server port will be used, and if youĭon't specify a callsign the callsign used for the previous game is used. Which server and port you chooseĭecides which game you enter. Multiple independent games can be run on a single network, or even onĭifferent ports on a single computer. Specifies the callsign you want, and the host running the bzfs server. Some systems may be capable of using a higher screen resolution if a depth When off is chosen the game will not attempt to allocate a depth (z) bufferĪnd will use a different rendering technique for hidden surface removal. Specify the widthĪnd height of the window after the option.
Best bzflag world full#
Runs the application in a window instead of full screen.

Note that setting an unsupported view option will often lead to BZFlag not anaglyph supports red-cyan stereo viewing glasses. Render the two right eye view on the upper half of the display and the leftĮye on the lower half. Intended for systems capable of driving multiple monitors from variousĪreas of the display surface, yielding a wrap around view. Lower left quadrant, and a right view to the lower right quadrant. Three will render theįront view to the upper right quadrant of the display, a left view to the System must support stereo-in-a-window buffers. (in-a-window) capable buffer and then draw a single view in stereo. [ -team Ĭhooses one of the possible display options.
